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Are the "games as a service" games adding significant code after launch? I think most of the performance critical stuff is in the engine and core game loops. Co
by square_usual 6y ago
Are the "games as a service" games adding significant code after launch? I think most of the performance critical stuff is in the engine and core game loops. Content packs and seasons aren't likely to change those core bits, and instead be more assets and scripting intensive.
- meheleventyone 6y agoYes they do quite often. A certain amount of maintainance (bugfixing and optimisation) is required but also you are improving core systems to enable new capabilities and increase other developers productivity.
- steveklabnik 6y agoDestiny 2 just had to announce a complete re-do of how they're doing content now and in the future, because the game is significantly held down by technical debt from previous content. https://www.bungie.net/en/Explore/Detail/News/49189 https://www.bungie.net/en/Explore/Detail/News/49189