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I'd argue that it is Oculus' fault, they own the platform and could force the devs to do it if they want to be in the store. Do you think Apple would put up wi
by fossuser 6y ago
I'd argue that it is Oculus' fault, they own the platform and could force the devs to do it if they want to be in the store.
Do you think Apple would put up with this kind of thing?
I buy a ton of software and I'm happy to support devs, but this isn't that.
Rebuying the same product from the same store to use on an iteration of the Oculus' VR hardware sucks. My guess is they looked and figured it didn't matter since there were so few Rift S owners.
Would you be okay with having to rebuy the same games every VR hardware release?
> "And, in a lot of cases, it makes sense why they didn't do it. For example, if the differences between versions are so stark that they are almost different games, paying separately makes sense."
Sure, but that's not the case.