3 ms·
>The rolling upgrade cycle for software and games is running afoul of our assumptions about what you get when you pay for a product. >With RL, customers have l
by treis 6y ago
>The rolling upgrade cycle for software and games is running afoul of our assumptions about what you get when you pay for a product.
>With RL, customers have lost Linux support and are now losing the ability to opt-out of the EGS.
What should people assume when they buy a game that is more or less entirely multiplayer online? As an example, I paid $20 for Rocket League 2 years ago. Does that mean I get to play it online, in perpetuity, without anything changing? Probably not.