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One could argue that traditional Chess still has 3 dimensions since knights wouldn't be able to "jump" in true 2-space.
by gibspaulding 6y ago
One could argue that traditional Chess still has 3 dimensions since knights wouldn't be able to "jump" in true 2-space.
- tomjakubowski 6y agoThe knight is just a little more polite than the other pieces and so can readily scoot past them.
- tutfbhuf 6y agoYou can even play chess without any physical or digital 2D or 3D board. Blindfold Chess is a thing. The chess board in my mind is 3D, but this may vary from person to person. Game position and moves can be stored in 1D, just text. https://en.m.wikipedia.org/wiki/Portable_Game_Notation https://en.m.wikipedia.org/wiki/Portable_Game_Notation
- munk-a 6y agoEeeh I'm not buying 1D - by the same logic all shapes can be stored in 1D by writing their descriptive formulae in a linear series of text.
- tutfbhuf 6y agoWell you cannot play football, because this requires physical activity. But I think, yes, for games that just require 1D information exchange and thought, that's all it needs. Any 2D, 3D, 4D representation of that 1D information is just optional e.g. for convenience reasons, because people like to move around physical 3D chess pieces instead of having to remember chess positions and playing blindfold.
- munk-a 6y agoI can precisely record football in one dimension - in fact some folks over at EA have been making a whole bunch of money simulating football using a linear data stream for quite a number of years. If you dislike the simulation then bear in mind that most people who "observe football" are observing a 1D data stream that's being read in to cause some photons to bounce around. Saying that you can describe something in X dimensions doesn't make that thing an X dimensional object - or well it might depending on how you define dimensionality, but if you do it that way then everything is 1 dimensional.
- tutfbhuf 6y agoI mean the difference is that I can actually play (not only observe) chess with just 1D representation of the game. Whereas football requires you to act physically in 3D space. But you are right, I would also consider "virtual football" e.g. simulated by a computer as 1D.
- munk-a 6y agoI disagree - you can play a game with the same rules as chess in 1D but you can't move your pawn forward on the board in 1D. Chess is a cerebral game so it's easier to abstract it down to entirely be about the will of the movements but those movements aren't committed (in a normal game of chess) until the pieces are actually moved. So I think you can tactically play football and chess equivalents in 1D, but the actual movements required to execute the game still require three dimensions and Chess remains a game that is pretty naturally aligned with the requirements of two dimensional space. This is very pedantic at this point but I think the naive and natural assumptions about game dimensionality are probably the most correct to stick with. They can be argued up and down (absolutely no game can actually be played in less dimensions than we exist in since we only exist in so many dimensions - we might not need to exercise them to play the game but a chess piece, a computer or any existing encoding of data that we have today requires representation in 3 (or however many you think we have) dimensions - similarly pretty much everything (everything, I think?) can be described in data that can be expressed linearly so all games and the entire world can be said to be 1D. I think the fair middle ground is to try and adhere to the meaningful definition of dimensions in the middle that actually lets us classify things differently instead of saying that everything in existence is both 1D and multi-dimensional.
- tutfbhuf 6y agoHmm. okay I understand that you still disagree but I don't get your point. > So I think you can tactically play football and chess equivalents in 1D, but the actual movements required to execute the game still require three dimensions I don't know what you mean by tactically. I never played football in 1D in my life and I think no one ever has, except if you are referring to a computer game or computer simulation. But I have played blindfold games without a chessboard and without a computer. > but you can't move your pawn forward on the board in 1D you don't need a board to play chess. A chess board be it in 2D representation on a computer screen or in 3D in real life is just a optional representation of the chess game, but you don't need it. > a computer or any existing encoding of data that we have today requires representation in 3 (or however many you think we have) I think we most likely have (according to theories that are mathematically sound) four non-compact dimension and seven that are curled up, so 11, but obviously there's no proof for that.
- grenoire 6y agoEverything was analog all along!
- mypalmike 6y agoSlightly OT... Just a quick plug for my pvp chess bot https://twitter.com/chessbot2020 https://twitter.com/chessbot2020 on twitter which works using the related FEN notation (https://en.m.wikipedia.org/wiki/Forsyth%E2%80%93Edwards_Notation https://en.m.wikipedia.org/wiki/Forsyth%E2%80%93Edwards_Nota...).
- Someone 6y agoNitpick: text isn’t typically 1D. You would have to use a Morse code font or something similar (and, nitpicking even deeper, use infinitely thin dots and dashes)
- danaur 6y agoYou are assuming physical properties about the pieces like that they can collide which is invalid and not part of gameplay
- xboxnolifes 6y agoIn some ways it is a part of gameplay, since knights are the only piece that can travel through other pieces. One one hand, you could just say that there are additional movement rules pertaining to either just knights or to all other pieces besides them. On the other you could also say that a chess board is actually only a 2-dimensional representation of the game state and that you actually play in a 1-dimensional plane with more advanced movement rules.
- V-2 6y agoDepends on your definition. King and Rook sort of travel through eachother when castling.
- c22 6y agoTechnically the king jumps the rook.
- V-2 6y agoHow do you know it's not vice versa? :) Both pieces move. And when you castle on a real board, you're supposed to move the King first, then the Rook, so it is indeed vice versa, the King doesn't have to "jump". Besides, note I responded to a comment that stated "knights are the only piece that can travel through other pieces". So if we already conceptualize Knights as "travelling through" rather than jumping over...
- c22 6y agoI know because castling developed from the King's Leap [0] which came about as the game evolved to faster more exciting play. By allowing the Queen and Bishops to move an arbitrary number of spaces various mechanisms were tried for protecting the King revolving around moving multiple spaces or jumping pieces. A common sequence became to move one's Rook adjacent to one's King, then using the next move to "jump" the King to safety. This eventually became formalized as modern castling and can be seen by noticing how the pieces move when castling kingside vs queenside. [0] http://history.chess.free.fr/mediaeval-chess.htm http://history.chess.free.fr/mediaeval-chess.htm