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A lot more in-depth about caching, avoiding branching etc. can be found in this classic talk by Mike Acton who is Engine Director at Insomniac Games https://ww
by beders 6y ago
A lot more in-depth about caching, avoiding branching etc. can be found in this classic talk by Mike Acton who is Engine Director at Insomniac Games
https://www.youtube.com/watch?v=rX0ItVEVjHc https://www.youtube.com/watch?v=rX0ItVEVjHc
Very enlightening and entertaining!
- Jare 6y agoWas, now pushing DoD at Unity.
- nwsm 6y agoThis video is linked in the first paragraph of the article.
- beders 6y agoSo?
- mcraiha 6y agoMike works at Unity https://blogs.unity3d.com/2017/11/08/were-joining-unity-to-help-democratize-data-oriented-programming/ https://blogs.unity3d.com/2017/11/08/were-joining-unity-to-h...