3 ms·
>It's ridiculous that the quest version of the game is a separate thing you have to buy even though it's the same store. Again, this isn't Oculus' fault in thi
by filoleg 6y ago
>It's ridiculous that the quest version of the game is a separate thing you have to buy even though it's the same store.
Again, this isn't Oculus' fault in this case, but the dev's. It is dev's choice whether to offer their product as cross-buy or not.
And, in a lot of cases, it makes sense why they didn't do it. For example, if the differences between versions are so stark that they are almost different games, paying separately makes sense. For me, personally, about half of the games I own that exist on both Rift and Quest were purchased with cross-buy, so I didn't have to pay twice. And I like to support devs who do things in the interests of the consumer with my wallet.
- fossuser 6y agoI'd argue that it is Oculus' fault, they own the platform and could force the devs to do it if they want to be in the store. Do you think Apple would put up with this kind of thing? I buy a ton of software and I'm happy to support devs, but this isn't that. Rebuying the same product from the same store to use on an iteration of the Oculus' VR hardware sucks. My guess is they looked and figured it didn't matter since there were so few Rift S owners. Would you be okay with having to rebuy the same games every VR hardware release? > "And, in a lot of cases, it makes sense why they didn't do it. For example, if the differences between versions are so stark that they are almost different games, paying separately makes sense." Sure, but that's not the case.