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They are building an OpenGL-to-DX12 stack using mesa, the open source OpenGL implementation. As Microsoft finds bugs or compatibility issues with GL apps (since
by uluyol 6y ago
They are building an OpenGL-to-DX12 stack using mesa, the open source OpenGL implementation. As Microsoft finds bugs or compatibility issues with GL apps (since many rely on behavior specific to the Nvidia driver), I'm sure they'll contribute fixes to upstream mesa.