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Rocket League now requires an Epic account to play, even through Steam
- unionpivo 6y agoStill bitter about them dropping Linux support.
- kevingadd 6y agoAt least it works well in Proton (AFAIK the Proton version has been better than the original Linux port for ages). Still frustrating
- kgwxd 6y agoAnyone thinking of getting it for Linux should buy it via Steam now because it will only be available for PC through Epic Game Store when it goes FTP next Wednesday. I got my kid his own copy last week because he was loving playing bots and doing training mode on my account. He's only 4 and there seems to be enough players at his level to keep queue times short. I really think it is the best competitive game (video or otherwise) ever made.
- cluoma 6y agoAt least we were able to get refunds when that happened.
- johnisgood 6y agoCan I still get a refund? I only got to know about it now, I have not logged into my Steam account for some time. Sad to see that I bought a game I could play and now I cannot. Proton does not work for me for some reasons I am too lazy to discuss, and besides the point anyway.
- s9w 6y agoIt was inevitable after they were bought. Funny how they lied about this up to the last moment still. It's also blatantly illegal. Well the game is readily available at the common piracy sites though.
- kevingadd 6y agoI'm not clear on how this is illegal. Is it something about the EULA? Most of the big publishers force you to use their launcher on Steam.
- s9w 6y agoI bought the game. I can't play it now. Also I would have to agree to something I can't read.
- kevingadd 6y agoAdding new criteria to play the latest patch of a game is something basically every major developer does on a regular basis - you'll get EULA confirmation prompts after installing an update, especially if it's an online game like Rocket League. I'd say I see one 1-2 times a year for every online game I play. The EULA not being visible definitely sounds illegal, though. Really absurd oversight.
- syshum 6y ago>>after installing an update This is the key part, it should be BEFORE you install the update, and with "Do you accept these new terms and wish to install" Not like it is today "We have forced these new terms on you, and if you do not accept you lose all access to this game" as there is no easy way to rollback to the previous version that worked
- dcveloper 6y agoSue them in small claims court.
- s_dev 6y ago
- ihadtosayit 6y agoThe game was terrible on PC anyways, you practically need an xbox controller to play it.
- cwhiz 6y agoI just want to be able to buy skins for me cars outside of the Rocket League store. I don’t appreciate the Rocket League monopoly on rocket league skins.
- wayneftw 6y agoI would too if half of the people in the US depended on Rocket League skins to work and live their lives.
- cwhiz 6y ago160 million people dependent on the App Store for their livelihood. Such a tragic outcome.
- wayneftw 6y agoCare to expand past pointless sarcasm? There's a reason we have anti-trust laws. You're comparing a company that sells video game items to less than a few million people to a company that practically controls the digital life of hundreds of millions of people.
- cwhiz 6y agoAbsurd hyperbole is answered with absurd sarcasm. Half the US? Come now. If you don’t like Apple you can switch to Android, Lineage OS, or other open source variants. You have dozens and dozens of phones to choose from. If you don’t like Rocket League you can switch to...? Which one has the monopoly again?
- wayneftw 6y agoOh, I meant half the smartphone using population of the US, which is around 280 million people. It's a fact that the iPhone has half that market and that number is only growing since they also have somewhere between 80 and 90 percent of the youth market in the US. Rocket League skins have no comparison here, whatsoever. Just wanted to make sure that everybody is aware of that.
- babuskov 6y agoAnd it's even required for offline, split-screen, local multiplayer! You can't even get into the main menu.
- termain 6y agoThey broke split screen on the switch.
- dleslie 6y agoThe rolling upgrade cycle for software and games is running afoul of our assumptions about what you get when you pay for a product. With RL, customers have lost Linux support and are now losing the ability to opt-out of the EGS. But it's not the only example; Valve's own TF2 increased its minimum system requirements over its lifespan. They may not have stated as much, but the rolling updates eventually made the game unplayable on machines that could play it decently. Hell, Oculus is going to require a Facebook account. And so on, there's plenty of examples of game developers breaking a product their users paid for, and with no recourse for them.
- otachack 6y agoThe TF2 example is especially. Seems a better solution, when facing the issue of updates leading to a worse experience to lower spec machines, would be to iterate and make TF3 or keep a classic TF2 (like they did for counter strike). User base with low spec machines must not be with it, though, and people may have upgraded hardware over time. There's also the slew of new video games that complete for user attention/money. Tons of factors to think about!
- deleted 6y ago[deleted]
- alexgmcm 6y agoYep, Fall Guys just broke Proton (i.e. Linux) and Ultrawide Monitor support with the addition of Easy Anti-Cheat in the latest patch. I feel consumers need better protections against this stuff.
- matheusmoreira 6y agoWe need to get rid of invasive technology like anti-cheating software. Many of these things are actually implemented as kernel drivers that are designed to take over the machine and monitor everything users do. That's the only way they can even hope to prevent cheating and it's not even guaranteed. Lots of games will start working again on Linux if we get rid of this stuff. Online gaming with random people is just like networking with random people: you never know who is going to be a malicious actor. People should play only with those they personally know and trust.
- skocznymroczny 6y agoMost AAA games require playing through Steam for single or multiplayer, even if bought in a different store.
- zamadatix 6y agoThe thing of note isn't that the game is integrated to one sign in service it's that 5 years after purchase it now requires a different one.
- colejohnson66 6y ago^ This. I’ve bought a few games outside of Steam than turned out to just be a Steam redemption code. That’s not a problem. Take Minecraft for example.[a] One used to be able to buy and play Minecraft without an account. Then Microsoft bought it and the game now requires an XBox Live account![b] Why? Sure, it wasn’t a big deal as I already had a MS account for Windows, but why must I use it? EDIT: I just checked, and they’ve also added this “feature” to the iOS version as well. Which means a game I spent actual money on now requires me to use an account. As in, people who previously didn’t have to agree to MS’ TOS now do. And it’s too late to “refund” the game. [a]: My memory may not be the full picture as I play it on and off. I previously played on iOS, but now on the Switch. [b]: Even local play on the Switch requires a Microsoft account!
- formerly_proven 6y ago> Take Minecraft for example.[a] One used to be able to buy and play Minecraft without an account. Then Microsoft bought it and the game now requires an XBox Live account![b] Why? Sure, it wasn’t a big deal as I already had a MS account for Windows, but why must I use it? Somewhere between me having more or less accidentally created about a dozen (different) Microsoft accounts for all their previous and weird Many-SSO things, the Mojang acquisition and Mojang-internal account migrations it seems like my original 2009 account was just lost... :|
- driverdan 6y agoUnless they added it very recently the Java version does not require an Xbox account.
- easton 6y agoBungie did a similar thing with Destiny 2, as you now need to login with Steam, not Battle.net. It happens that more people have Steam accounts so it didn’t upset too many people, but how is this different? It seems like people are just finding reasons to get mad at Psyonix instead of pushing hard on the big issues, like dropping Linux support.
- xwdv 6y agoRanting against things that require you to have something in order to play is a much better signal of your virtues these days.
- SketchySeaBeast 6y agoThe difference, to me at least, is that you can't find Destiny 2 on Battle.net anymore - they entirely switched platforms. This is an end run around sneaky where they require you to have your steam account AND an epic account, so you can't play a steam game without an epic account - with Destiny 2 whatever platform you were on you needed a matching account. Now why is this egregious while Ubisofts uplay launcher isn't? I'm not sure. I assume it's just because uplay has always been there and awful, and this is new.
- esyir 6y agoPart of the issue is that rocket league was cross platform if I recall correctly. Then epic comes in, buys it out and screws the potatoes who bought it on the competitor platform.
- dontcarethrow2 6y agoHuh, great timing, it looks like I did my last 2hrs ingame last week. I hadn't played since the announcement, I thought I might give it some more playtime since its the funnest game of the decade - but dang these principles I have. Oh well I lose. GG. Well played. What a save!
- farias0 6y agoFor a long time I've been like you, but at this point I can't really justify not playing something I love because of stuff like this. I had to create a Steam account to play Counter Strike, a Blizzard account to play Overwatch and now an Epic account to play Rocket League. Is this such a bad thing?
- treis 6y agoThis is misleading. With one button you can create an account w/ no name, email, password, or any other information. So technically I guess I have an Epic account, but I have no way of accessing it outside of RL. And Epic has nothing except a random ID that they generated for me.
- drcongo 6y agoThat's a very optimistic reading of it.
- treis 6y agoI went through the process last night. It was exactly as I described. IIRC they had an option to create/link an Epic account or create the shell one. I chose the shell and then it asked me if I wanted to link Steam friends. I said no and that was the end of it. Took 10 seconds.
- rStar 6y agoso you’re arguing it isn’t as you’re telling us it is?
- 0x6c6f6c 6y agoNot OP. But the flow was confusing because it asked if I wanted to link an account, I clicked "Not now", and then it automatically created an account for me with no input from me and then I could play.
- drcongo 6y agoSorry, I wasn't very specific with my post. I meant your last sentence is a very optimistic reading - why would Epic have done this if it wasn't to harvest your data?
- esyir 6y agoAs usual, boiling the frog works.
- devwastaken 6y agoStandard buyout practices. Epic wants the whole pie and is willing to be a toxic market player to get there. Valve was too good for the gaming market, consumers are bad at recognizing a snake pit, they just see the magical free games and exclusive cuts in price, not remembering that those costs will be made back by the company later.
- rthomas6 6y agoI don't understand why valve/steam gets a free pass from everyone. What does Epic do that Steam doesn't? Honest question.
- dleslie 6y agoAFAIK, Steam has never insisted on exclusivity from those selling on its store; yes, Valve's own games aren't sold elsewhere but that's not quite the same as demanding exclusivity from others. And Epic explicitly refuses to add forums and reviews, which many of us find to be invaluable sources of information. And Epic has/had atrocious account security; for instance, not verifying email addresses on new accounts. Those are my personal gripes; you'll find longer lists elsewhere.
- rthomas6 6y agoMakes sense. Thanks for the answer.
- rStar 6y agodishonest question
- AnIdiotOnTheNet 6y agoValve is not at all anti-competitive and will even let you sell Steam keys on other storefronts without taking a cut, for one. And they've demonstrated significant goodwill by having their VR platform be open and doing significant work in making Linux gaming viable.
- hakfoo 6y ago
- indentit 6y agoI hope someone will make a similarly fun open source reincarnation of Rocket League one day...
- ILikeOwls 6y agoI'm very bummed about this. I'm on Linux and didn't go for a refund when they dropped native support because I was playing the game through Proton anyways but this one really hurts. Epic employs scummy practices all around and I dislike them with a passion. With over 1.2k hours clocked in this game it might have very well come to an end for me.