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Actually, given the original OS X graphics API inspiration, Canvas 2D is arguably closer to 'native' on Macs (and maybe iOS devices) than any other platform. W
by andrewmu 16y ago
Actually, given the original OS X graphics API inspiration, Canvas 2D is arguably closer to 'native' on Macs (and maybe iOS devices) than any other platform.
Web3D seems likely to be more at home on primarily OpenGL supporting platforms too.