3 ms·
Currently VR data is not very good for anything really yet, because we have no scalable way to understand it. "raw" VR data is about 10 megabytes a second of b
by KaiserPro 6y ago
Currently VR data is not very good for anything really yet, because we have no scalable way to understand it.
"raw" VR data is about 10 megabytes a second of black and white infrared video.
plus audio and position data of either controllers or hands.
After its been processed it can give you a sparse pointcloud of your living room (which is not overly bad) but thats not something thats done by facebook, yet. With a bit more work you could get a dense pointcloud.
Unlike AR which will need a bunch more processing on device to get position and geo data, VR is mostly just slam