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> "You can play them on Quest the exact same way you were able to on Rift." Yeah, but the entire point of buying the Quest is so I don't have to play them the
by fossuser 6y ago
> "You can play them on Quest the exact same way you were able to on Rift."
Yeah, but the entire point of buying the Quest is so I don't have to play them the exact way I was able to on the Rift.
For a comparison, what you're describing feels like this:
1. I buy a videogame on steam and play it on my computer.
2. I buy a new computer and download steam.
3. Steam tells me that I have to rebuy the game to play it on new computer.
4. Someone on HN says I can just connect my new computer to the old computer in order to play the game and that this is 'the exact same way'.
Do you see how that's a shitty experience?
It's ridiculous that the quest version of the game is a separate thing you have to buy even though it's the same store. Your solution relegates me to being attached to the PC defeating the entire point of the quest. If the game couldn't be played on the quest because it needed the PC's graphics that's one thing, but this isn't that - beatsaber exists and works fine on the quest.
- filoleg 6y ago>It's ridiculous that the quest version of the game is a separate thing you have to buy even though it's the same store. Again, this isn't Oculus' fault in this case, but the dev's. It is dev's choice whether to offer their product as cross-buy or not. And, in a lot of cases, it makes sense why they didn't do it. For example, if the differences between versions are so stark that they are almost different games, paying separately makes sense. For me, personally, about half of the games I own that exist on both Rift and Quest were purchased with cross-buy, so I didn't have to pay twice. And I like to support devs who do things in the interests of the consumer with my wallet.
- fossuser 6y agoI'd argue that it is Oculus' fault, they own the platform and could force the devs to do it if they want to be in the store. Do you think Apple would put up with this kind of thing? I buy a ton of software and I'm happy to support devs, but this isn't that. Rebuying the same product from the same store to use on an iteration of the Oculus' VR hardware sucks. My guess is they looked and figured it didn't matter since there were so few Rift S owners. Would you be okay with having to rebuy the same games every VR hardware release? > "And, in a lot of cases, it makes sense why they didn't do it. For example, if the differences between versions are so stark that they are almost different games, paying separately makes sense." Sure, but that's not the case.