4 ms·
They are referring to the quality tradeoffs that must be made when adding DRM to a game. It adds overhead at the very least, and many games, Triple As included
by andrewxdiamond 6y ago
They are referring to the quality tradeoffs that must be made when adding DRM to a game.
It adds overhead at the very least, and many games, Triple As included, have had game breaking faults due to shoddy DRM implementations.
- asdfasgasdgasdg 6y agoSeems to have balanced out ok in RDR2.
- redisman 6y agoRDR2 is fairly poorly optimized but I'm not really taking these anecdotal "DRM makes games slow" comments too seriously until there's some proof. Games are almost never CPU bound so I just don't see how obfuscation is supposedly killing performance.
- andrewxdiamond 6y agoHere, I did the quick google search you could have done and found some data on DRM performance implications in real world games. https://www.extremetech.com/gaming/282924-denuvo-really-does-cripple-pc-gaming-performance https://www.extremetech.com/gaming/282924-denuvo-really-does...
- asdfasgasdgasdg 6y agoThat's article only has data about the performance implication of a particular DRM product, not DRM in general.
- andrewxdiamond 6y agoYeah, but in Rockstars other recent AAA title, GTA5, they had game breaking bugs due to it. So they don’t exactly have a perfect track record https://www.polygon.com/pc/2019/9/19/20874098/rockstar-games-launcher-drm-spyware-pc-grand-theft-auto-5 https://www.polygon.com/pc/2019/9/19/20874098/rockstar-games...