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I worry that Quest-2 will be the death of VR as the next UX frontier. VR tech is still a few years away from being 'seamless'. Historically, such moonshot idea
by screye 6y ago
I worry that Quest-2 will be the death of VR as the next UX frontier.
VR tech is still a few years away from being 'seamless'. Historically, such moonshot ideas have only worked when they develop as expensive hobbies for years, until the tech catches up and they can be offered at a reasonable price.
Facebook seems to want to skip that step. Give people a half-baked product before it is ready for the market.
It is a real shame, because all the tech needed for great VR getting better at a rapid pace in consumer products. Mobile processing, Tiny/curved displays, high refresh rate accommodations, low latency throughout the stack, battery efficiency are all getting better FAST.
With a few killer games and apps for VR, we could have had a killer consumer VR headset in 2-3 years. I worry that the Quest 2's half-bakedness will forever ruin the reputation of VR in the eyes of your average person.
- ccktlmazeltov 6y ago> Give people a half-baked product before it is ready for the market. Have you tried it? I have a Quest and it is the future, not a half-baked product at all.
- screye 6y agoI have used all the Windows MR-devices and Vive Pro. It is not terrible, but I don't expect any non-tech savvy person to use it a ton any time soon.
- fomine3 6y agoYou must try Quest. Standalone device provides completely different experience.
- ccktlmazeltov 6y agoI really recommend you to try the Quest! I think you're in for a treat :)
- trixie_ 6y ago5 years ago you would of been right.. the entire last decade we've seen the tech maturing - Quest is at least gen 4 has been a smashing success. Quest 2 is a refinement of already mature technology. Not sure where you're getting the impression that the Quest and especially the Quest 2 is 'half baked'
- dmarcos 6y agoI wish Facebook published numbers about units sold, games sold per device, engagement, retention... Only shared figure is $150 million in total content sales since launch (May 2019). That's presumably before 30% store cut so all devs combined saw $100 million. Any single moderately successful AAA title makes more than $150 million on launch week. I know is not Apples to Apples but puts the number in perspective.
- LockAndLol 6y agoVR has been a thing since the 80s if I'm not mistaken. It wouldn't surprise me if some researcher from that era jumped on here to express how they were working with similar tech back then. "Forever" is a long time. I bet you're wrong about your claim of perpetual ruin unless there's another world war that wipes us out.
- __david__ 6y ago> Give people a half-baked product before it is ready for the market. Sony already did that. Playstation VR has outsold Oculus by a very large margin. Its tracking is terrible, but "good enough" for basic stuff and the price point was great when it was released. The Quest is competitive now, but the PSVR grabbed a bunch of the low end market (5 million units worth) by being there first and having an established brand name attached.