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Pretty scathing review on Ars: https://arstechnica.com/gaming/2020/09/review-we-do-not-recommend-the-299-oculus-quest-2-as-your-next-vr-system/ https://arstech
by pluc 6y ago
Pretty scathing review on Ars:
https://arstechnica.com/gaming/2020/09/review-we-do-not-recommend-the-299-oculus-quest-2-as-your-next-vr-system/ https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...
- Robotbeat 6y agoOverly negative, IMO. (Except for the Facebook deeplinking, which is bad.)
- Dahoon 6y agoYou have actually tested it before saying you know better?
- nvarsj 6y agoThere is something odd about this Ars review. It’s not the normal high quality review I expect from them. There is a lot of subjectivity and plain wrong things stated (like less IR sensors in the controller). The only legit criticisms I picked up are the IPD adjustment and the FB requirement.
- scarlac 6y agoAgreed. Their reviews are usually to the point, objective statements with tasteful opinions. This article was unlike others and his opinions were in the way of actually hearing about how it was. I am not even in the market for one yet I do not feel informed after that review.
- ccktlmazeltov 6y agoThe review is wrong about the controllers though
- akhilcacharya 6y agoCan you expound?
- ccktlmazeltov 6y agothey updated the article: > Update, 3:30 p.m. ET: Since this article went live, we've seen infrared camera footage from Tested confirming an identical number of LED bulbs in both generations of Quest controllers
- Dahoon 6y agoHow about the last part of that quote? >"....which puts Facebook's original statement into question. The FB rep may have been describing a downgrade in frequency or power for those LED bulbs in Quest 2 controllers."
- ccktlmazeltov 6y agoyup, they obviously don't know what they're talking about...
- rcv 6y agoOr this part > I went back to compare tricky "expert" Beat Saber levels on both Quest 1 and Quest 2, and sure enough, the older controller is noticeably more accurate. It's hard to perfectly measure VR controller detection without access to verbose data logs (which I've used to diagnose issues with SteamVR in the past). But I can safely say that after an hour going back and forth between Quest 1 and 2, the number of lost swipes on the newer hardware was higher. Regardless of whether the new controllers have fewer IR emitters or not, the tracking performance seems to be subjectively worse.
- shajznnckfke 6y agoThe review really seems like a takedown piece, so I don’t trust it too much on subjective measures, especially when they are mixed in with factual errors.
- Someone1234 6y agoAs an owner of Q1 all I wanted from Q2 was: - Reduce or re-distributed weight (neck/upper back ache remains an issue) Instead, what we got in the Q2 is the same weight but a head-strap that's a substantial downgrade. That decision just compounds the Q1's most glaring weakness. Then throw in the mandatory Facebook account, downgraded eye adjustments, side-grade screen, downgrade battery life, and a bunch of cost-cutting all over: You just killed Quest. I've gone from recommending Quest to outright recommending against Quest. They should have taken some weight out of the headset and put it in a box that goes in your pocket, not kept the weight and made a bad head-strap even worse. Even with the $50 headstrap "upgrade" it is still worse than the HTC Vive Deluxe Audio Strap which many Q1 owners including myself own (via 3D printed adapter).
- deleted 6y ago[deleted]
- moron4hire 6y agoI just used black electrical tape to secure the DAS to my Quest :)
- Someone1234 6y agoI've read many have had success with that strategy, particularly in the early days of the FrankenQuest. But these days you can buy the adapter on etsy for under $5 ($20 full kit), which will keep your stuff from needing to get tape residue on it.
- SubiculumCode 6y agoIts good that Facebook is over-reaching. We are in too early for one headset to be the only player in town. This will give others a chance to move into the space, I think. Looking at you Nintendo :)
- eugeniub 6y agoI would be shocked if Nintendo released a competitive (I.e. not Labo) headset in the next year.
- TheRealSteel 6y ago"nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing" That kills this product for me. If I can't mod BeatSaber it's useless.
- esyir 6y agoTalk about a misleading quote. The full text here is this. Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing.
- moron4hire 6y agoThat's also leaving out information. The full-full text here is this: "But Facebook's policies make that "standalone VR" magic harder to recommend this time around. As we've previously reported, Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing. (Speaking of: New rules coming to the Facebook VR developer portal will soon force anyone who wants to sideload apps to either supply a working phone number or a credit card. Yes, that is separate from the FB account requirement.)"
- deleted 6y ago[deleted]
- tootie 6y agoThe Verge seems to like it: https://www.theverge.com/21437674/oculus-quest-2-review-features-photos https://www.theverge.com/21437674/oculus-quest-2-review-feat...