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I wonder if that might be a useful next step for FOV in VR... Some additional screen area in the peripheral that's lower res than the main screen area?
by joemi 6y ago
I wonder if that might be a useful next step for FOV in VR... Some additional screen area in the peripheral that's lower res than the main screen area?
- Raphmedia 6y agoPeople have been know to DIY leds around the lenses to help with that. https://arstechnica.com/gaming/2016/05/how-side-mounted-leds-can-help-fix-vrs-tunnel-vision-and-nausea-problems/ https://arstechnica.com/gaming/2016/05/how-side-mounted-leds...
- msikora 6y agoThis seems like an obvious and fairly low cost solution (in terms of both money and CPU). I wonder why this wasn't integrated into commercial headsets yet?
- nuclear_eclipse 6y agoYou'll be interested to look up Foveated Rendering.