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Quest can't do VR titles. It will always be a niche mobile game market that can't give VR justice. If they would integrate h264 hardware decode and allowed the
by devwastaken 6y ago
Quest can't do VR titles. It will always be a niche mobile game market that can't give VR justice. If they would integrate h264 hardware decode and allowed the PC oculus software to stream to it, then we'd be in business.
Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware.
Oculus should ship quest with a cheap little 5Ghz USB broadcaster that you can put into your gaming PC and the oculus software can then stream through. Everyone wants to be able to have no cords and tuck their PC into a corner, not drag it with them.
- ipsum2 6y agoHave you tried the Quest? I've owned many different VR headsets in the past, the Quest is pretty fantastic. "can't do VR titles" is such an exaggeration it doesn't make sense.
- devwastaken 6y agoI develop avatars for the Quest in VRChat. The Quest is using very underwhelming hardware compared to PC, as it can only handle very strict standards, such as 10,000 Polygons to a character. While PC can handle significantly more. As a quest user in vrchat you're significantly limited on your experience because your hardare cannot handle anything more than the bare minimum of avatars. We don't consider it a real VR experience. This is of course very understandable if you know hardware benchmarks. VR is taxing on even the most expensive of PC hardware. Trying to put an Android phone in the same category as an RTX 2070 just isn't possible. VR titles as in Skyrim VR, Half Life: Alyx, Counter Strike, basically anything that's a VR title for PC.
- ipsum2 6y agoAgreed - VRChat is very limited in Quest. But that might be the fault of the app, not the platform. Rec Room works pretty well, basically the same experience on Quest and desktop.
- devwastaken 6y agoAndroid phone hardware is nowhere close to rendering performance as modern desktop dedicated graphics cards. VR is fundamentally taxing on graphics rendering. Therefore, mobile devices do not and will not compare in performance. It's the platform, not vrchat.
- ipsum2 6y agoTry other apps besides VRChat. Well optimized ones run fine.
- pavlov 6y ago> "...allowed the PC oculus software to stream to it" You can do this with the Oculus Link cable. It makes the Quest essentially into a Rift.
- devwastaken 6y agoIt's no longer wireless at that point is the problem. It is nice, but it misses the point of a wireless headest.
- jon-wood 6y ago> Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware. There’s an app for the Quest called Virtual Desktop that allows streaming SteamVR over WiFi, which on a good network is almost indistinguishable from wired VR. Playing Half-Life: Alyx without being tethered to your computer is a pretty awesome experience.
- t0mbstone 6y agoand by "almost indistinguishable" you mean "nauseating lag every time you turn your head"
- filoleg 6y agoNope. I played Half-Life: Alyx with both cable and wireless for the first few hours, alternating, and ended up playing the rest of the game in full wireless, because I haven't noticed any difference. And I am saying that as someone who is fairly sensitive to this kind of stuff, like, I can easily see the difference between 60hz and 144hz refresh rate on monitors, for example (yes, i am aware that refresh rate and input delay are different things, this was just an example).
- Guillaume86 6y agoSame, for "flat" gaming I can barely tolerate in-home streaming, and just for slow paced games. So I didn't have high expectations for VirtualDesktop but when I tried it the experience pretty much blew my mind... only playing wireless now.
- jon-wood 6y agoNo, I mean "almost indistinguishable" on a good network. I did use it once on a network where the Quest would occasionally drop down from a 5Ghz connection to a 2.4Ghz connection, and in that case you could definitely tell by the additional latency.
- devwastaken 6y agoThere is, but I would assume it's having to use software decode, which is battery draining, and you have to have good wifi. This is a solved problem, the Steam Link had been doing H264 hardware decode to do streaming across networks. But you need that hardware support to make it polished and well useable. Android phones currently have chips for hardware H264, so they really could do this as an official features if they wanted to, it's just very dissapointing that they don't.