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It's not that different than regular glasses. Anything that involves lens will require you to look at the middle and rotate your head.
by Raphmedia 6y ago
It's not that different than regular glasses. Anything that involves lens will require you to look at the middle and rotate your head.
- rhexs 6y agoMy regular glasses don’t block out an additional 30% or more of my vision. I can see fine peripherally, it’s just a bit blurry.
- joemi 6y agoI wonder if that might be a useful next step for FOV in VR... Some additional screen area in the peripheral that's lower res than the main screen area?
- Raphmedia 6y agoPeople have been know to DIY leds around the lenses to help with that. https://arstechnica.com/gaming/2016/05/how-side-mounted-leds-can-help-fix-vrs-tunnel-vision-and-nausea-problems/ https://arstechnica.com/gaming/2016/05/how-side-mounted-leds...
- msikora 6y agoThis seems like an obvious and fairly low cost solution (in terms of both money and CPU). I wonder why this wasn't integrated into commercial headsets yet?
- nuclear_eclipse 6y agoYou'll be interested to look up Foveated Rendering.