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I watched the whole video of Jobs, and I enjoyed it and took something away from it. I also don't think that it applies to this conversation. From Jobs's pers
by trey-jones 6y ago
I watched the whole video of Jobs, and I enjoyed it and took something away from it. I also don't think that it applies to this conversation.
From Jobs's perspective here, App Store developers are also customers. So while he is talking about starting at the customers' perspective, rather than the engineers, I believe he's only talking about Apple engineers. 3rd party software devs that are building the Apple ecosystem are:
1. Paying for the privelege of being an Apple Developer
2. Paying Apple a portion of their own earnings.
3. Opting to develop for Apple, rather than other platforms
So if we are Apple developers, we are customers, and according to Jobs's philosophy laid out here, it's Apple's job to deliver value to us (as well as the actual end users).
- ntsplnkv2 6y agoApple does deliver value - a huge market of higher paying buyers than Android. That's their value. Not that their software releases will always be perfect. None of you will stop making iOS apps over this.
- trey-jones 6y agoJust because some value is delivered in the form of paying customers doesn't mean Apple (or any business) should stop thinking about other ways to deliver value to their customers (being developers in this case). Full disclosure - I have developed many apps for iOS, but have never monetized them. I have used both Hybrid and native tech to do this. It has been probably 5 years since I've done Hybrid and about 15 months since I made a native app.
- ntsplnkv2 6y agoI don't think that they are - they've added numerous features to their hardware that software devs can interact with. Honestly we just expect everything of everyone else and nothing of ourselves anymore. So they had some wonky version releases, like none of us on here have ever had issues like that before.
- m463 6y ago> App Store developers are also customers I found the concept of monopsony to be quite interesting here.
- vaxman 6y agoIt’s far worse than that I’m afraid, but that’s not really important. AppStore was about enforcing expanded Human Interface Guidelines to ensure overall product quality while getting some money to the indie devs that had historically starved due to market fragmentation. The combination of overall user experience, apps and Tim Apple’s buying up all the manufacturing capacity in ChYna (to lockout competitors —a lesson they learned from the PC knock-off days) assured ..$2T!