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From the horses mouth [1]: > Any individual developer can use Visual Studio Community to create their own free or paid apps. No revenue cap to be found. Also:
by qayxc 6y ago
From the horses mouth [1]:
> Any individual developer can use Visual Studio Community to create their own free or paid apps.
No revenue cap to be found. Also:
> In non-enterprise organizations, up to five users can use Visual Studio Community.
Again - no revenue cap. And finally:
> enterprise organizations (meaning those with >250 PCs or >$1 Million US Dollars in annual revenue)
Now call be a naive buffoon, but in my book, >$1M annual revenue and/or >250 IT workplaces means that licensing costs for software are not a problem at all. This restriction also only applies to commercial use - academic, OSS, and classroom environments are still allowed.
I really don't see how this is constricting in any way.
Edit: [1] https://visualstudio.microsoft.com/vs/community/ https://visualstudio.microsoft.com/vs/community/ (under "Usage")
- gmueckl 6y agoI got the revenue limit wrong, but it doesn't change the fact that the Community edition isn't free for everybody. It has strings attached. That was my point.
- qayxc 6y agoIt doesn't have strings attached that concern users - that was my point. It's also not just "getting the revenue limit wrong" if said limit doesn't even apply to individuals and small companies. As soon as a commercial organisation enters 250+ IT workplaces and >$1M annual revenue, license management becomes relevant in any case and isn't exactly "strings attached"-territory. Feel free to disagree, but I still think your argument is pretty weak.