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Game Developer Conference : Lua Tutorials (2010)
- evangineer 16y agotl:dr Nice overviews of the history of Lua and how it has and is being used in the Game industry with lots of hints based on hard won experience in game production. Pluto got mentioned twice as being a strong solution for Lua serialization (think saved games): http://lua-users.org/wiki/PlutoLibrary http://lua-users.org/wiki/PlutoLibrary LuaPlus is a Lua distribution that has superior C++ integration, and other enhancements for i18n, performance and memory optimization: http://luaplus.org/ http://luaplus.org/ One of the key features that makes Lua such a strong candidate for embedding in games is its native support for coroutines which is a real boon for game AI.