4 ms·
There were already a few false positives (http://www.facepunch.com/threads/1078239-Pirate-catching-catches-me.-I-did-not-pirate http://www.facepunch.com/threads
by pmh 15y ago
There were already a few false positives (http://www.facepunch.com/threads/1078239-Pirate-catching-catches-me.-I-did-not-pirate http://www.facepunch.com/threads/1078239-Pirate-catching-cat...).
- archgoon 15y agoThis isn't actually a false positive. The system for catching people is a two part process. 1) Error is noticed, someone asks about it on the Steam forums. 2) User ID is checked to see if they have GMod on their steam games list. If they don't, then the person is assumed to have a pirated copy. Now, we can still get false positives (someone is using a friends computer and posts under their ID, and the friend doesn't have Gary's Mod), but it sounds like this person was permabanned.
- pmh 15y agoIt's a false positive because the error shows up in game when the game thinks you've pirated a copy, it's not just used to "out" pirates on the forum. If you read the post, the user in question was apparently unable to setup a server to play with his friends due to the error.
- Argorak 15y agoYou forgot one step: 0a) Legit user is not able to play the game properly and wastes precious lifetime and falls victim to angry comments by fellow users in search for help. 0b) User is actually a pirate, but I really don't care about those. Thats what makes false positives so bad.