3 ms·
If I got my history right, one of the big motivations for physically modeled synthesis in video aka 3d graphics in games was cost. At least that's the argument
by morsch 6y ago
If I got my history right, one of the big motivations for physically modeled synthesis in video aka 3d graphics in games was cost. At least that's the argument The Digital Antiquarian makes[1]:
From the standpoint of the people making the games, 3D graphics had another massive advantage: they were also cheaper than the alternative. When DOOM first appeared in December of 1993, the industry was facing a budgetary catch-22 with no obvious solution. ... Even major publishers like Sierra were beginning to post ugly losses on their bottom lines despite their increasing gross revenues.
3D graphics had the potential to fix all that, practically at a stroke. A 3D world is, almost by definition, a collection of interchangeable parts. ... Small wonder that, when the established industry was done marveling at DOOM‘s achievements in terms of gameplay, the thing they kept coming back to over and over was its astronomical profit margins. 3D graphics provided a way to make games make money again.
Not sure if and how this translates to audio.
[1] https://www.filfre.net/2020/06/the-shareware-scene-part-5-narratives-of-doom/ https://www.filfre.net/2020/06/the-shareware-scene-part-5-na...
- toast0 6y ago3d games were cheaper than Sierra style adventure games because those style games were moving towards lots of voice acting and full-motion-video. The 7th guest came out around the same time as doom, needed two cd-roms and cost $1 million to make (the biggest video game budget at that time). Phantasmagoria came out two years later, had cost $4.5 million and needed seven discs (8 for the Japanese Saturn release). Doom fit on four floppies and wasn't expensive to make (but I can't find a number). Of course, today's game budgets are huge --- detailed 3d models are expensive, and FMV cutscenes are nearly mandatory. And games have expanded to 10s of gigabytes.