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The implications of this article – that addiction can happen even without real-world reward – seems to be inline with how non-U.S. courts have reasoned when it
by danso 6y ago
The implications of this article – that addiction can happen even without real-world reward – seems to be inline with how non-U.S. courts have reasoned when it comes to regulating lootboxes (e.g. Overwatch)
https://en.wikipedia.org/wiki/Loot_box#Regulation_and_legislation https://en.wikipedia.org/wiki/Loot_box#Regulation_and_legisl...
- falcolas 6y agoIn my opinion, they are identical. Purchasing an intermediary currency, buying spins at the wheel (buying lootboxes), experiencing the buildup and hype for the boxes opening, and the rush of dopamine for winning/losing. The only real difference is how you use your winnings. One lets you spin again, the other lets you show off your prestige. In this respect, Overwatch et.al. dominates the categories of 'getting more people to pay to spin the wheel', and the long term feeling of "it was worth it".