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I fondly remember NovaLogic's Comanche series. While it isn't of the 'world building' genre, its voxel engine was very impressive for its time: http://en.wikip
by danieldk 16y ago
I fondly remember NovaLogic's Comanche series. While it isn't of the 'world building' genre, its voxel engine was very impressive for its time:
http://en.wikipedia.org/wiki/Comanche_series http://en.wikipedia.org/wiki/Comanche_series
Also interesting (historically) is 'Rescue on Fractalus'. Not just for its cheesy name, but also due to its reliance on fractals to draw 3D mountain sceneries:
http://en.wikipedia.org/wiki/Rescue_on_Fractalus http://en.wikipedia.org/wiki/Rescue_on_Fractalus!
Edit: videos of both games:
http://www.youtube.com/watch?v=Usj17cxSCKs http://www.youtube.com/watch?v=Usj17cxSCKs
http://www.youtube.com/watch?v=FbZ-chrOgGg&feature=player_embedded http://www.youtube.com/watch?v=FbZ-chrOgGg&feature=playe...
- Qz 16y agoRescue on Fractalus had one of the most genuinely terrifying game moments of my 'career'. I won't spoil it here, but you can probably guess what it was from the wikipedia page.
- zer0her0 16y agoI love NovaLogic's games and their voxel engine, don't they own several patents on voxel engine based games? I think I remember that coming up in a discussion a few years back on why we haven't seen more voxel games prior to this recent slew(besides hardware liking polygons more).
- andywood 16y agoThis recent slew aren't technically voxel games. At least not in the sense of NovaLogic's tech - see: http://news.ycombinator.com/item?id=2447057 http://news.ycombinator.com/item?id=2447057. (To add to the confusion, this particular game, Ace of Spades, actually is voxel-rendered.) It is however thought that John Carmack's next engine after the Rage engine may include honest-to-goodness voxel rendering: http://en.wikipedia.org/wiki/Id_Tech_6 http://en.wikipedia.org/wiki/Id_Tech_6 Historically, Carmack has had quite a lot of influence on both the hardware and API vendors, so it will be interesting to see if he can spearhead more mainstream movement towards sparse voxel octree rendering: http://youtu.be/THaam5mwIR8 http://youtu.be/THaam5mwIR8