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Ace of spades, Minecraft like FPS
- ugh 15y agoNice to see that Minecraft has seemingly created a new genre of first person world building games.
- petewailes 15y agoIndeed. I can't wait to see someone building an RTS using this. Imagine how awesome TA would be if you could alter terrain on the fly!
- JanezStupar 15y agoThen you should go and check TA Spring. It has all the good stuff from TA + modern graphics engine + terrain changing mechanics. I remember this epic duel I played vs 2 other guys (yes my teammate quit) in a castle type map. Since I turtled too heavily for them to break through, eventually they just drowned me by blasting me with arty long enough for map's floor to erode beyond water level.
- JoachimSchipper 15y agoThat sounds cool, but if I play a game I'm usually going for single-player. Does Spring have a useful AI yet?
- JanezStupar 15y agoSorry wouldn't know, I don't care much for AI in RTS games.
- saulrh 15y agoThere are a few, some quite novel, and they're getting better. For example, one of the new ones exploits the computer's ability to individually micro dozens of scouts to repeatedly pwn your mexes at the beginning of the game.
- Deestan 15y agoIt's not correct to attribute the voxel game genre to Minecraft. It's just the first game of the genre to reach a considerable level of success. Minecraft is just one of many games that were directly inspired by the underground hit Infiniminer.
- ugh 15y agoWhy not? If it’s the one that made it popular then it’s the one that created the genre. Edit: Well, ok, I don't want to put it in such absolute terms. But I do think that Minecraft deserves quite a large chunk of attribution for the genre.
- danieldk 15y agoI fondly remember NovaLogic's Comanche series. While it isn't of the 'world building' genre, its voxel engine was very impressive for its time: http://en.wikipedia.org/wiki/Comanche_series http://en.wikipedia.org/wiki/Comanche_series Also interesting (historically) is 'Rescue on Fractalus'. Not just for its cheesy name, but also due to its reliance on fractals to draw 3D mountain sceneries: http://en.wikipedia.org/wiki/Rescue_on_Fractalus http://en.wikipedia.org/wiki/Rescue_on_Fractalus! Edit: videos of both games: http://www.youtube.com/watch?v=Usj17cxSCKs http://www.youtube.com/watch?v=Usj17cxSCKs http://www.youtube.com/watch?v=FbZ-chrOgGg&feature=player_embedded http://www.youtube.com/watch?v=FbZ-chrOgGg&feature=playe...
- Qz 15y agoRescue on Fractalus had one of the most genuinely terrifying game moments of my 'career'. I won't spoil it here, but you can probably guess what it was from the wikipedia page.
- danieldk 15y agoIndeed! Spoiler alert: http://www.youtube.com/watch?v=M8opv5u9nf0 http://www.youtube.com/watch?v=M8opv5u9nf0 First time (as a kid) was shocking...
- CWIZO 15y agoIs this a completely new thing or is it based on Minecraft's engine?
- jonursenbach 15y agoGiven that Minecraft isn't open source, this is a new thing.
- fredoliveira 15y agoYou're right in that this is a new engine, but the fact that minecraft's engine isn't open source doesn't necessarily come into play here. There's closed-source engine licensing happening everywhere.
- deleted 15y ago[deleted]
- Deestan 15y agoNot based on the Minecraft engine. The Minecraft engine is proprietary and closed-source. Also, it is (according to the developers) a bit of a runny mess, so licensing doesn't make sense either.
- CWIZO 15y agoThat's a shame. I guess this game would progress more quickly if it could leverage Minecraft's engine, since it looks the concept is nearly the same.
- euccastro 15y agoLeveraging "a bit of a runny mess" doesn't sound like it would make progress quicker. And, once the voxel rendering is implemented, is there that much more for this game to borrow from Minecraft?
- beza1e1 15y agoSo, where is the code?
- euccastro 15y agoWhy has this been downvoted? The game is free software, yet the (temporary) homepage has no link to the sources. This is a most relevant question in a "Hacker News" site.
- etcet 15y agoI haven't heard any mention of this game being free or open source. The software it uses (Voxlap & GenLand) both have permissive non-commercial licenses w/ attribution but are not viral like the GPL.
- euccastro 15y agoI stand corrected. I thought I'd read somewhere that it was free software. Maybe I misread "freeware" in TFA.
- nopassrecover 15y agoActually if you read http://www.rockpapershotgun.com/2011/01/20/proto-minecraft-abandoned-due-to-epic-error/ http://www.rockpapershotgun.com/2011/01/20/proto-minecraft-a... apparently releasing code (unintentionally) is what destroyed Minecraft's inspiration Infiniminer.
- thenduks 15y agoFYI: Windows only.
- deleted 15y ago[deleted]
- rsbrown 15y agoJut DL'ed and played for a few minutes. I really like it, but there were issues with lag and general UI responsiveness. Though very rough, I'm excited about the potential for this one.
- dylanrw 15y agoIt's a shame it has no Mac client. :/
- olsonjeffery 15y agoI actually play AoS on Snow Leopard using a Wineskin wrapper + ie7 (gross, I know.. but all AoS games are launched from the browser and FF didn't work right for me..) If you're familiar with wineskin, the process was something like: 1. create new wrapper 2. in advanced settings, launch winetricks and install ie7 (ie8 is always weird/crippled for me) 3. set homepage to http://ace-spades.com http://ace-spades.com 4. in OSX, download the AoS installer MSI 5. Install the MSI from your Wineskin wrapper 6. Set the ie7 bin to be the "start program" for your wrapper 7. Launch the wrapper 8. Click game 9. Profit!