3 ms·
And here's this glitch taken to the max using a TAS (in which a program is used to enter frame-perfect controller inputs). Apparently, a second controller is us
by kakkun 6y ago
And here's this glitch taken to the max using a TAS (in which a program is used to enter frame-perfect controller inputs). Apparently, a second controller is used to enter arbitrary code into RAM.
http://tasvideos.org/4961S.html http://tasvideos.org/4961S.html
I don't really understand it, but it really blows my mind what some people think of.
- emerged 6y agoThe progression isn't particularly mind blowing, though. Once somebody notices a buffer overflow / register pollution of some sort, you note which area of memory it's executing and then reverse engineer how to modify that memory to execute particular instructions. I would expect a community like HN would consider this par for the course. That said, what's impressive to me is the amount of time and energy individuals are willing to expend on this sort of thing. Speed runs in general, the sheer time investment and dedication. There's a sand mandala aspect to it all.
- kakkun 6y agoYeah, it turns out the link I posted is from one of the people behind the discovery/application of the glitch, so it really seems to be the logical next step if you know what you're doing. And agreed on speedrunners! It's not something I could ever do myself, but it's one of my favorite aspects of gaming.
- csours 6y agoI don't know if you've watched The Dawn Wall; it reminds me of speedrun grinding IRL.
- userbinator 6y agoI wonder how many of these people eventually go on to become developers and/or enter the (anti-?)security community, because finding and exploiting bugs in non-games also requires the same sets of skills.