3 ms·
I've noticed the a similar thing working with game console devkits. I can get most of my work done remotely, but due to the streaming/latency required it feels
by danbolt 6y ago
I've noticed the a similar thing working with game console devkits. I can get most of my work done remotely, but due to the streaming/latency required it feels slower. I feel like for certain performance-sensitive tasks I'd need a special day in front of the hardware to test things.
- dijit 6y agoFor sure this is true, my girlfriend is QC at a major game company and watching her work from home is _painful_. Though Citrix is better than Parsec, and both are far better than Remote Desktop (in a huge way). I have been pushing for Stadia as a primary testing platform, but the backend is quite painful to use (please don't hurt me google, I know I signed an anti-disparagement agreement, but your backend is really inflexible). But I think this is the 'old way of working', we're so fearful of losing devkits (and the software on them) that we keep them in the office, but that's not realistically much safer really. As a sidenote though: it's quite fun to see the game working on a tiny little MacBook.
- bob1029 6y agoSounds like something blizzard would do.
- jayd16 6y agoThe devkits are often contractually obligated to be in a secure facility.
- DaiPlusPlus 6y agoIs that necessary anymore though? Consoles have been x86 and effectively almost identical to commodity PCs for 7+ years (and the original (pre-release) Xbox One devkit was a PC: just a souped-up HP Z-series workstation, if I remember correctly).