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This would be great for testing apps that run in a terminal. However, most people who build macOS apps aren't building these types of applications. So, they'll
by jasoneckert 6y ago
This would be great for testing apps that run in a terminal. However, most people who build macOS apps aren't building these types of applications. So, they'll still need to shell out the $$ for a Mac running Xcode.
- heavyset_go 6y agoThis isn't necessarily true. For example, you can write GUI applications with Qt, QML, wxWidgets, GTK, IMGUI, or SDL without having to use Xcode, if you use a language like Python. I believe this applies to Electron, as well, but I haven't used it on a Mac.
- toyg 6y agoYou can but they will never look as native as xcode/objc apps.
- heavyset_go 6y agowxWidgets uses native widgets on macOS.
- jedbrown 6y agoLots of open source developers contribute to cross-platform libraries and dev tools. Testing/debugging on OSX is a significant hurdle for those of us who don't buy Apple hardware, and that increases the chances that users encounter issues before developers, thereby degrading their experience.
- RobMurray 6y agomacOs works fine in a VM, there's no need to buy mac hardware.