3 ms·
> Independent software development was an absolute wasteland. I had a 10 year career in that "wasteland". > we should note that iOS was the single most profit
by _qulr 6y ago
> Independent software development was an absolute wasteland.
I had a 10 year career in that "wasteland".
> we should note that iOS was the single most profitable platform for Epic, across all platforms
Citation? From what I've seen, that's not actually true.
> Okay, go and make money from Windows users and see how great it is.
For a time, the Windows version of our product was my company's biggest money-maker. It seems that in recent years though Microsoft as a company has pivoted away from Windows as their primary product. Away from desktop, toward "the cloud". I personally find that unfortunate, but I'm not a stockholder.
> The whole torch mob anti-Apple angle seems entirely detached from actual reality.
I'm not anti-Apple, I'm pro-Macintosh.
- hn_check 6y ago"I had a 10 year career in that "wasteland"." From your CV, apparently developing for the Mac. Actually at a well known developer that probably had just a handful of employees. It isn't really a counterpoint. "Citation? From what I've seen, that's not actually true." Epic doesn't release these numbers, yet from third party analysis in the 30 days before being kicked from the respective stores, Fortnite made $43M on iOS, and a paltry $3.3M on Android, worldwide. Those iOS numbers would make it represent 40% of all Fortnite revenue, which would already significantly over-represent the userbase. Nonetheless, it's funny when someone demands a citation and then gives their own belief minus citation as a counterpoint.
- _qulr 6y ago> Epic doesn't release these numbers, yet from third party analysis in the 30 days before being kicked from the respective stores, Fortnite made $43M on iOS, and a paltry $3.3M on Android, worldwide. "Sensor Tower puts iOS spending in Fortnite at $1.2 billion since it was launched on the App Store in early 2018." That was from a month ago. https://www.usgamer.net/articles/fortnite-ios-removal-hurt-epics-revenue-more-than-google-play https://www.usgamer.net/articles/fortnite-ios-removal-hurt-e... Fortnite total revenue was $2.4 billion in 2018, $1.8 billion in 2019. Not sure we have figures to date for 2020, but assuming it's approximately $1 billion, then iOS would be ~23% of total Fortnite revenue. Is that the largest platform? Maybe, maybe not.
- j-pb 6y agoThanks for having been a part of this golden age of computing. There's not a day that goes by where I don't reminiscent about the time when companies like "rogue amoeba", "made by sofa", "monster", or "Strange Flavour" and people like Alexander Repty, Austin Sarner and Brian Ball made really great mac software. There was so much community, and such an optimistic mood with things like the Appsterdam movement. And then it all crashed and burned, because Apple decided to get greedy, and that 99cents was going to be the default App price, with 30cents going to Apple. Those are scraps, and nobody who wants to make an artisanal niche app to scratch their own itch, and maybe sell it, can live from that money. It was either win the lottery, or starve. Apple killed its own ecosystem, most app store apps suck nowadays. It's ironic that they were the ones with an ad saying "we mistake abundance with choice". I wish all the old mac devs would get together and collaboratively write a good GUI-toolkit for linux and a new Userland. Right now there is not a single good operating system. Having all those apps on linux would be a dream come true. But a dream it is...