2 ms·
(Air Force brat): There's a lot of interesting game-theoretic stuff here too. If none of your prisoners dilemmas are iterated (or only iterated few times), def
by jmoss20 6y ago
(Air Force brat): There's a lot of interesting game-theoretic stuff here too. If none of your prisoners dilemmas are iterated (or only iterated few times), defecting is always advantageous. There are lots of tradeoffs with "long distance" consequences you can make, but get pulled away from before they ever hit home.
These sorts of environments just have a /lot/ less feedback. Pros and cons for sure, but being blindsided by basic life lessons in your 20s that others learned in adolescence isn't particularly fun.