3 ms·
24bit audio makes sense in the studio to avoid compounding errors from all the effects used to produce the track, but it doesn't make sense for the final piece
by kilburn 6y ago
24bit audio makes sense in the studio to avoid compounding errors from all the effects used to produce the track, but it doesn't make sense for the final piece because 16-bit perfectly represents everything we humans are able to hear [1].
https://web.archive.org/web/20200202124704/https://people.xiph.org/~xiphmont/demo/neil-young.html https://web.archive.org/web/20200202124704/https://people.xi...
- chrisseaton 6y ago> 16-bit perfectly represents everything we humans are able to hear [1] [1]: > It's true that 16 bit linear PCM audio does not quite cover the entire theoretical dynamic range of the human ear in ideal conditions.
- kilburn 6y agoKeep reading. Later on: > Thus, 16 bit audio can go considerably deeper than 96dB. With use of shaped dither, which moves quantization noise energy into frequencies where it's harder to hear, the effective dynamic range of 16 bit audio reaches 120dB in practice [13], more than fifteen times deeper than the 96dB claim. > 120dB is greater than the difference between a mosquito somewhere in the same room and a jackhammer a foot away.... or the difference between a deserted 'soundproof' room and a sound loud enough to cause hearing damage in seconds. > 16 bits is enough to store all we can hear, and will be enough forever.