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Even if a new game mode is found to enhance gameplay, AI would master these variations quickly reducing the novelty of them. The best attempt I've seen is Fish
by awb 6y ago
Even if a new game mode is found to enhance gameplay, AI would master these variations quickly reducing the novelty of them.
The best attempt I've seen is Fisher random chess which attempts to create so many unique starting positions that memorizing openings becomes impossible. It ends up leading to really unique situations, and in some cases even a first move advantage for black.
- wrsh07 6y agoI don't think the point is to make something hard for computers; rather, the goal is to make high level human chess matches more interesting
- awb 6y agoI think the idea is that once AI "solves" a game mode it becomes easier for humans to get better faster by learning from the AI and therefore less fun. For example, chess players used to practice (or invent) novel openings to surprise their opponents. Now that AI has explored such a huge range of the game space it can simply show you the optimal moves for each opening. So for humans there's less exploration and more memorization. You're simply trying to follow a path that AI has paved rather than find a new path. It's kind of like how tic tac toe is fun as a kid until you discover how you can tie everytime. Even with these new rules AI would rapidly find optimal strategies that humans would then race to replicate.