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Epic purchased Rocket League developer Psyonix and ended Linux support for the game shortly after: https://www.rocketleague.com/news/ending-support-for-mac-and
by skeeterbug 6y ago
Epic purchased Rocket League developer Psyonix and ended Linux support for the game shortly after:
https://www.rocketleague.com/news/ending-support-for-mac-and-linux/ https://www.rocketleague.com/news/ending-support-for-mac-and...
- coldpie 6y agoAlso macOS[1]. It was part of their upgrade to use a newer DirectX version[2]. Rather than maintain two renderers, they chose to end support for OSes which don't have DirectX support. If it costs more to maintain support for a platform than that support brings in, why would they do it? [1] https://support.rocketleague.com/hc/en-us/articles/360042201433 https://support.rocketleague.com/hc/en-us/articles/360042201... [2] https://support.rocketleague.com/hc/en-us/articles/360043307733-DirectX-11 https://support.rocketleague.com/hc/en-us/articles/360043307...
- dx87 6y agoThe main reason they should support it is because people paid money for a Linux version.
- ksec 6y agoAnd they were refunded? ( Even after thousands hours of Game Play Entertainment Hours )
- kec 6y agoIf that were the real reason, why is rocket league still available on both the ps4 and Nintendo switch?
- gruez 6y agopresumably because those platforms have way more users than linux?
- wayneftw 6y agoYeah, not only that but Linux users are known to be hostile to commercial software companies. Given that, the microscopic market, and the additional programming complexity I don't see a reason why any game company should go out of their way to support Linux ever. (As a Linux desktop user, I'm thankful when they do though. I'm so glad that Beyond Compare from Scooter Software works on my main workstation, for instance. Also Zoom, Slack and VS Code among others... Looking forward to trying MS Edge some day soon.)