4 ms·
A summary to undo the clickbait: AI is making chess beautiful by making it easy to check how new rules affect playability. Rule changes suggested in the article
by sasaf5 6y ago
A summary to undo the clickbait: AI is making chess beautiful by making it easy to check how new rules affect playability. Rule changes suggested in the article are:
- No castling
- Allowing self capture
- Pawns can move sideways
- Pawns can move 2 squares at a time
- david927 6y agoThe rare occasions that I played against my wife and tried to castle, she rejected it outright with, "No fancy moves!"
- curiousllama 6y agoThe true metagame
- dane-pgp 6y agoI'm reminded of this classic bit: https://youtu.be/i-oDOJlWBTw?t=1849 https://youtu.be/i-oDOJlWBTw?t=1849 "That's castling sweetheart... It's an advanced level manoeuvre, they added it in the last patch."
- saalweachter 6y agoIt does feel like a "I am not left handed!" kind of move.
- aidenn0 6y agoWhen I first performed an en passant against my sister she refused to play chess with me for weeks saying I was cheating.
- awb 6y agoEven if a new game mode is found to enhance gameplay, AI would master these variations quickly reducing the novelty of them. The best attempt I've seen is Fisher random chess which attempts to create so many unique starting positions that memorizing openings becomes impossible. It ends up leading to really unique situations, and in some cases even a first move advantage for black.
- wrsh07 6y agoI don't think the point is to make something hard for computers; rather, the goal is to make high level human chess matches more interesting
- awb 6y agoI think the idea is that once AI "solves" a game mode it becomes easier for humans to get better faster by learning from the AI and therefore less fun. For example, chess players used to practice (or invent) novel openings to surprise their opponents. Now that AI has explored such a huge range of the game space it can simply show you the optimal moves for each opening. So for humans there's less exploration and more memorization. You're simply trying to follow a path that AI has paved rather than find a new path. It's kind of like how tic tac toe is fun as a kid until you discover how you can tie everytime. Even with these new rules AI would rapidly find optimal strategies that humans would then race to replicate.
- FireBeyond 6y agoI think that's a bit harsh, there's more to the article than that - chess players talking about seeing the computer evolve techniques that have been discovered over hundreds of years of chess, for but one.
- disown 6y agoDo you know if they did an analysis of fischer random and how it affects playability?