4 ms·
What about something taking inspiration from the "roguelike" fad? Some of those intend for runs to take < 1 hour and yet still have interesting choices and vari
by tgb 6y ago
What about something taking inspiration from the "roguelike" fad? Some of those intend for runs to take < 1 hour and yet still have interesting choices and variation due to randomization. Seems like a plausible fit for a civ-quick. There you often have some randomized choice of features to exploit and don't get access to all of them every run, thereby streamlining the game process.