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Bitmap mode is made up of 8x8 tiles. The screen is 32x24 tiles, or 256x192 pixels. 2 colors per line per tile. So a single tile can contain up to 16 colors.
by thought_alarm 6y ago
Bitmap mode is made up of 8x8 tiles. The screen is 32x24 tiles, or 256x192 pixels. 2 colors per line per tile. So a single tile can contain up to 16 colors.
A single screen is divided into 3 separate tile maps, each 256 bytes long.
It also supports 32 spirtes but only 4 sprites per scanline, which is its biggest limitation.
The Sega Master System used an upgraded version of the 9918, adding 64 colors, smooth scrolling, and 8 sprites per scanline, all within the same 16 kB of VRAM.
- ddingus 6y agoSo if a person maps them up, one gets basically C64 style display. Yeah, auto-increment can rock! Blasting characters to the memory would be fast, and only require a precise index for the source data. Perfect for the 6502. Other index can be done every so often, depending on what is being drawn.