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I can’t believe I’m willingly entering an argument about a video game but: Musketeers and musketmen are different units. Only France gets the musketeers with 2
by opportune 6y ago
I can’t believe I’m willingly entering an argument about a video game but:
Musketeers and musketmen are different units. Only France gets the musketeers with 2 movement. Every civ has a special unit which gives them a temporary power spike, that is part of the game. Also re offense and defense you even mention in your own post the defensive bonuses not being available to Knights...city defenses (from culture and building), fortify, terrain bonuses, etc all make musketmen way better at defense than offense.
As long as you pick a balanced (not tectonics or something) map type, getting iron and horses by the mid game should not really even be much of a problem. Even if you fail at that, longbowmen are stronger at defending cities than musketmen are at attacking them, while being cheaper and requiring lower tech.
This is just such a trivial part of the game I am not sure why you are acting like it is a major flaw. Getting musketmen is not a game-ending powerspike.
- dragontamer 6y agoI'm not talking about Musketmen. I'm talking about stacks, with Musketmen as a specific midgame example. The death-ball stack is the premier tactic in Civ4. I just chose Musketmen since its the mid-game. But it could very well be Swordmen, Knights, Infantry, or Tanks. Collateral damage units were too weak in Civ4 with not enough movement to really be useful outside of defending cities (at least before Bombers). If you entered combat on the open battlefield, the side with the bigger deathstack won. ---------- The entirety of Civ4 tactics in my experience, was won and lost on the size of the deathstack of your primary military unit.