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I think it can be difficult to compare VR Headsets by stats, since the fields of views are different and stereo overlap is different. I think the metrics people
by kybernetikos 6y ago
I think it can be difficult to compare VR Headsets by stats, since the fields of views are different and stereo overlap is different. I think the metrics people are looking for are something that proxies for space, clarity and responsiveness. Ideally we'd have figures for these that can be compared across different headsets.
Although lots of different things can affect these numbers (e.g. size, shape and technology of the pixels) probably the best proxies would be diagonal fov, pixel per degree and refresh rate.
It'd be great to see everyone just standardise on reporting something simple, meaningful and comparable.