3 ms·
> the whole concept of "Inventing Wheel" not being a necessary step to further advancement is lost on the game, even if it's empirically possible to build adva
by notahacker 6y ago
> the whole concept of "Inventing Wheel" not being a necessary step to further advancement is lost on the game, even if it's empirically possible to build advanced civilized societies without them
I think 'monotheism' being a key dependency is the most eyebrow-raising, especially when you're playing with certain civilizations. I'd say the opposite to the article title was true: it's a masterpiece of micromanagement sims, but politically it varies between apolitical and tone deaf.