3 ms·
I feel like I need to address the ‘ecofascist bullshit’ gem. Fascism promoted eugenics. Population control through responsible procreation is not eugenics. It i
by jelliclesfarm 6y ago
I feel like I need to address the ‘ecofascist bullshit’ gem. Fascism promoted eugenics. Population control through responsible procreation is not eugenics. It is an incentive to make sure ones children and future generation has the best possible chance to thrive and flourish along with everyone else of our species without just a few gene pools monopolizing all the resources.
The 1/2 surviving child/per person is derived from rational thought and evaluation of our planet’s existing resources. Children are expensive and everyone pays for all the children in one way or another. It’s not always about the money.
When we have a planet that doesn’t expand and most of our resources are not renewable, it’s a zero sum game. Someone in the gene pool who spends all their life making a dozen babies benefits proportionally more than someone who has 1-2 children.
Also..this need to keep having babies is a scam perpetuated by organized religions of all types because the state was always funded by religion. And more subscribers means more power. That’s the kind of bullshit that needs to be stopped in its tracks. Have a nice day!
- joycian 6y agoI don't know if it's useful to see it as a zero sum game. The sun is beaming practically unlimited energy out towards us (and a whole lot more that doesn't reach Earth but is still available eventually). Even if it is zero sum: if we all stopped eating meat, we could pretty easily sustain ourselves. Putting it on population size instead of how that population behaves is not useful and frankly fatalist.
- armandhammer 6y agoThere's more than just food energy, though. Lots of things that we rely on for modern civilization and survival are finite -- the most obvious being petroleum / gas and various minerals + metals. Additionally, retrieving these resources is extremely environmentally destructive in ways which take centuries or millennia to recover from (we've already extracted the locations where getting at this stuff was easy and less destructive). It's a lose/lose situation.