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Similarly played Civ1 on Amiga 500 a lot. Didn’t know how to create save disks, so just left it running overnight. No game again reproduced that feeling of marv
by skatanski 6y ago
Similarly played Civ1 on Amiga 500 a lot. Didn’t know how to create save disks, so just left it running overnight.
No game again reproduced that feeling of marvel, getting to know its mechanics first time.
It does feel that Paradox games create a better simulation. Even Crusader Kings, albeit on a slightly different level.
- cptnapalm 6y ago/r/shitcrusaderkingssay is certainly proof of being on a different level.
- brobinson 6y agoI like Crusader Kings more than all the others because it results in amazing stories as it's character-focused rather than focused on faceless nations (Victoria, HOI, EU, etc.). I can tell you about the time I conquered most of east India and became a king, swore fealty to the emperor of Tibet for protection, married my daughter to his son for a non-aggression pact with him, then somehow my daughter later ends up becoming empress, and one of my fellow vassals (my daughter is my liege at this point) starts pushing my _wife's_ weak claim on the empire of Tibet in a civil war... And I have tons of stories like that. I have basically none from other grand strategy and civilization management games in comparison.
- zajio1am 6y ago> It does feel that Paradox games create a better simulation. I would say it is complicated. On the first look, EU4 is much more realistic and less stylized/symbolic than Civ, but on the second look, Civ (even the first one) has many important game mechanisms just right to express more realistic dynamic behavior. E.g.: waging war in Civ feels costly, as building capacities are used to build units and therefore cannot build civilian improvements, which leads to long-term falling behind. OTOH in EU4, waging war feels cheap, one can lost all its manpower and there are no significant ill effects, and being in peace while on full manpower is just wasting manpower recovery resource. Even better example is city/province development, where Civ has natural growth, diminishing returns from growth and different results for each city based on local geography and infrastructure, in EU4 it is just paid monarch points and linear effects. One can have satistying pacifist play of Civ, while pacifist play of EU4 would be exremely boring.