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>In Civ 5-6 one-unit-per-tile creates gimmicky non-strategical combat, forces you to move units individually For me, I think this is a good thing. It makes com
by cycrutchfield 6y ago
>In Civ 5-6 one-unit-per-tile creates gimmicky non-strategical combat, forces you to move units individually
For me, I think this is a good thing. It makes combat much more tactical, and there is less of the "death ball" effect. The AI criticism is fair, but I do think that 1-unit-per-tile is the way to go ultimately.
- dragontamer 6y ago"Death Ball" was just a problem in Civ4 and ONLY Civ4. Civ2 / Civ3 had no death balls, because your entire stack lives-and-dies together. A stack of 20-musketeers in Civ2 could die in a single combat.