5 ms·
DLSS and RTX are still game specific, with very few games that have developed for them. It has been a generation, if there was going to be a big flood of DLSS a
by throwaway2048 6y ago
DLSS and RTX are still game specific, with very few games that have developed for them. It has been a generation, if there was going to be a big flood of DLSS and RTX titles, it would have happened already.
- ErneX 6y agoRT is here to stay, both next gen consoles have it.
- kllrnohj 6y ago> DLSS and RTX are still game specific Note that DLSS 2.0's model is not game specific ( https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/ https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-... ) DLSS support is still game specific as it needs additional data beyond just the color buffer to do the up-scaling, such as motion vectors, but it at least doesn't need the expensive part that put it out of reach of eg. indie games. So it's now on the "if unity & unreal support it, you'll see everyone have it in a few years" trajectory. Probably, anyway, similar to things like TXAA & FXAA.