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> Even if tracking was working perfectly, this would be a cut down version of an Oculus Go Oculus Go doesn't have position tracking. I don't know what you're t
by bsza 6y ago
> Even if tracking was working perfectly, this would be a cut down version of an Oculus Go
Oculus Go doesn't have position tracking. I don't know what you're talking about.
- utopcell 6y agoNeither does this headset. Oculus Go has at least a 6D IMU, that gives it 3DOF (no position tracking), while this headset has a 6D IMU. The Quest and Rift have cameras on them for positional tracking. If it was possible to have reliable positional tracking just from an IMU, John Carmack would have delivered it on the Go. This OSS headset has "experimental positional-scaling" using "any camera". On github, they say: "The tracking is still very experimental and can only be run on NVIDIA GPU due to the usage of CUDA. The tracking makes uses of only a video input and an Artificial Neural Network AI trained to estimate a 3D body position. This method is nothing close to the precision or freedom of movements of a dedicated sensor however we believe that the model can be trained and improved by orders of magnitude." Again, this is a fun project. Probably as fun as the cardboard VRs Google used to hand out for free.
- bsza 6y agoSo it does have position tracking. I guess it uses an external camera directed at you - of course that will be far from perfect, especially if you only have one. But it has potential. With more cameras and an improved model, it could possibly even do FBT in the future. At no or marginal upgrade cost. I see more in this than just a weekend project. Even the fact that you can just buy a new lens when one gets damaged means this might actually save you money. (This actually happened to my Quest; lucky I could save it with some polish.)
- RicardoLuis0 6y agoSaying it "has tracking" is a bit of a stretch, given that the tracking isn't a feature of the headset, but rather a separate system that can theoretically work with any other non-tracking headsets.