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One thing about civ which feels a bit annoying in missed potential is the lack of divergent tech and societal paths when going different directions and choices
by Nasrudith 6y ago
One thing about civ which feels a bit annoying in missed potential is the lack of divergent tech and societal paths when going different directions and choices in directions. Say that if you are in a Inca like geography you have no real reason to develop the wheel until you expand far because it just isn't worth it. Or at every level being able to choose between "swarmer" and "warrior elite" strategy where what pays off varies by tech level just like real life.
I understand some of it is design "awkwardness" related from sheer detail of modeling oddball situations alone. Combined with gameplay of "traps" from the freedom to try things which seem like a good idea but run into problems or silly exploits which work mechanically but make no sense.
- jandrese 6y agoI've long been annoyed at how the tech tree basically requires you to research _everything_ to progress. At least in Civ 5. Civ 6 has a handful of dead ends you can ignore, but they're few and far between.
- bcrosby95 6y agoI think Stellaris does tech in an interesting way. Tech trees are much flatter than civ, and you can't outright pick a specific tech to work - you have a choice from a random set, and when you finish that one you get another random set. What shows up in that set is also based upon what is in your empire's space.