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To the creators: this is a really incredible achievement, especially to have done at age 15, and really well communicated. Please don't get disheartened by the
by skellystudios 6y ago
To the creators: this is a really incredible achievement, especially to have done at age 15, and really well communicated.
Please don't get disheartened by the mass of comments around this not actually being a $200 headset[1] or your unusual[2] spelling.
This is freaking awesome, please keep it up!
[1] It definitely would be cool to see some sort of parts list, but that's not really the point here.
[2] Clever domain hack, IMO
- White_Wolf 6y agoI think a lot of people are missing what I think are 3 main points before moaning about everything else: 1. It's freaking open source 2. It's DIY fun 3. It's the bare VR without being an over-engineered device that reports your farts to the manufacturer. I can only respect and envy the guys for pulling this off.
- vlovich123 6y agoDoesn't the Steam dependency mean the reports are going to Valve?
- oooooooooooow 6y agoWhy would this be steam (or anything) dependent -- am I missing something?
- Shared404 6y agoIt looked to me like it was Steam compatible, not steam dependent. However, I can see where the idea would come from, because they do talk a lot about Steam on the site.
- vlovich123 6y agoWhat would you be able to do with the headset aside from connect it to Steam? They could add support for OpenXR but OpenXR is just starting to get traction and that's on the application developer side. I don't know how widespread the adoption of the HMD agnostic bits of OpenXR are.
- Shared404 6y agoOn the developer side, both Godot and Unity have some support for VR. On the game side, there's also Windows MR, which supports some games. I don't know if this headset supports it now, but it could presumably be made to.
- nimazeighami 6y agoGodot and Unity have support for specific VR API's. This headset is designed for SteamVR. You can build for this headset by targeting SteamVR in Godot and Unity, but you'd have to do a TON of work yourself if you wanted to build your own VR runtime to bypass SteamVR for use on this headset.
- Shared404 6y agoThanks for the additional info, I'll definitely have to do some more research in this area.
- canofbars 6y agoBut to use it without steam you would have to develop VR software for your desktop. I think there is some open source stuff but idk how well it works. The PC software end is a much bigger job than the hmd.
- vlovich123 6y agoMost of the VR graphics code & engine integration AFAIK is implemented within Steam, not on the headset. So beyond just getting some basic positional tracking you're not really going to be able to access any content without something else.
- fukpaywallsII 6y agoi'll be happy to help test the fart sniffing module whenever it becomes available :)
- phaemon 6y agoThe parts are all listed right there on GitHub via the How to Build link, either with prices or direct links to AliExpress where you can see the price. The build comes in under $200. I don't understand the whinging in the comments.
- TehCorwiz 6y agoThe lcd screens listed are 195 right now. With a lower res screen it might get close. Pricing might be variable.