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I've been hoping someone would create an open source version of the lighthouse technology. I think that technology could be huge outside of VR. Inside VR, I j
by swalsh 6y ago
I've been hoping someone would create an open source version of the lighthouse technology. I think that technology could be huge outside of VR.
Inside VR, I just want more custom hardware... I want VR feet.
- archi42 6y agoIsn't the lighthouse system relatively open? I recall the analog receiver circuitry is relatively simple, and Valve cooperated with an IC manufacturer to get rid of the analog stuff (or, more precisely: move it into an IC). The IC was intended to be not be exclusively for Valve alone. Of course that doesn't help with the base stations, and might still violate [Valves' or other's] patents if used in an actual product.
- zlsa 6y ago> Valve is now making SteamVR Tracking fully available to other companies, without licensing fees. > There is no certification from Valve necessary. Ship the product you want to build, whenever you think it's ready. I don't believe it's strictly open source, but it's certainly far more open than Facebook's ecosystem. Source: https://partner.steamgames.com/vrlicensing https://partner.steamgames.com/vrlicensing
- Sohcahtoa82 6y ago> I want VR feet. That exists, and has existed for a couple years now through the Vive Tracker [0]. It's essentially a puck that acts as another receiver for Lighthouse tracking. You typically strap them onto an object or body part and it gets tracked. Search YouTube for "full body tracking" and you'll see it in action, though it's mostly just a bunch of silliness in VRChat since very few games actually take advantage of it. With each tracker being $99, adding both feet and your hips will run you $300. [0] https://www.vive.com/us/accessory/vive-tracker/ https://www.vive.com/us/accessory/vive-tracker/