3 ms·
It's like Oculus redux. Give it a few months and Google/Microsoft/Amazon will probably buy it up.
by jonplackett 6y ago
It's like Oculus redux.
Give it a few months and Google/Microsoft/Amazon will probably buy it up.
- DoofusOfDeath 6y agoIf Relativity ends up with a competitive design, I agree that it's a risk. But I'd rather hear from Relativity's creators before assuming it could go the same way.
- criddell 6y agoIf the product turns out great they might buy it as an aqui-hire. What has Facebook gained from their purchase of Oculus? At the time I thought it was a pretty shrewd move by Facebook but six years later I'm not sure they got much for the $2 billion they spent.
- kipchak 6y agoJudging by the demos[1] they've shown and changes they've made to the Oculus software like homes, it seems like their long term goal is for it to be the basis of a google glass like system that's more environmentally aware and collecting lots of environmental mapping data for FB, and a VR facetime/The matrix but with Xbox Live avatars-ey thing. I think adoption is probably a ways out, but if people wind up wanting more than Teams/Zoom/Discord/Facetime and so on it sets them up. [1] https://www.youtube.com/watch?v=JTa8zn0RNVM https://www.youtube.com/watch?v=JTa8zn0RNVM https://www.youtube.com/watch?v=Ijmnk5L767U https://www.youtube.com/watch?v=Ijmnk5L767U https://www.youtube.com/watch?v=0JD6F9XYrMQ https://www.youtube.com/watch?v=0JD6F9XYrMQ
- criddell 6y agoBy the time any of that is ready, their purchase of Oculus will be more than a decade in the past. I think the acquisition was probably a mistake, but for Facebook blowing $2 billion isn't a very big mistake. From my perspective as a consumer and somebody who was very interested in VR 6 years ago, I wish Oculus had either remained independent or had been purchased by somebody that was actually going to do something with the technology before a decade passes. I think Facebook's purchase of Oculus is one reason VR has lost so much energy and interest (Magic Leap's hilariously bad execution in AR hurts VR too).