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We know nothing of how performant it is. The reason ALL VR isn't at 2K 120fps isn't because other companies don't know how to do that -- most of the technologic
by ralusek 6y ago
We know nothing of how performant it is. The reason ALL VR isn't at 2K 120fps isn't because other companies don't know how to do that -- most of the technological hurdle comes from the PC producing those outputs -- it's just that there are clearly performance standards companies hold themselves to in order to consider the product fit for a general audience.
In regards to the room scale tracking alone:
> Precision and freedom of movement are still very far from dedicated sensors, however, we believe that the model can be trained and improved by orders of magnitude.
Whereas, say, Oculus, already has room scale tracking down-pat.
The only way I see this as "blowing all other headsets out of the water" is if the way they're able to achieve 2k 120fps where others could not is Relativty simply being willing to cater to a much smaller audience of high-end PC owners that a mass-reaching product like Oculus wouldn't limit themselves to.
Anyway, this whole thing is really cool, and I want to see more of it, I just doubt that the correct way to think of it is as something already capable of blowing competition out of the water.
- deleted 6y ago[deleted]