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Not being familiar with these things, why not just emulate "upgrades" through in app purchases? You would offer a limited version of the app for free, and then
by syrrim 6y ago
Not being familiar with these things, why not just emulate "upgrades" through in app purchases? You would offer a limited version of the app for free, and then prompt users to pay for the full version. Every now and then, you would declare a new version of the app, and only give access to new features you add to relatively recent users. Older users would be prompted to pay (again via iap) a reduced price to get the "upgrade".
Issues with this are:
- still has the 30% fee instead of 15%
- adds complexity, due to needing to track what each feature is, and which users are allowed to access each feature
- to obviate above, you would probably end up giving all bugfixes/optimizations/etc to old features to all users.
Could maybe clear up the first point by accepting payment via subscription instead, with the following caveat: "if you stay subscribed for more than 3 years [say], you will gain permanent access to the app, minus any features added after you terminate your subscription". As a user, I would feel pretty good about that (i think), since I'm not locked into either a subscription or a full payment. Of course, this is likely a downside for whoever makes the app, since it probably entails less revenue for them.